FUSION OF OLD AND NEW, CREATIVITY IN EDUCATIONAL AND HISTORICAL WAY: BOARD GAME WITH SERVICESCAPE CONCEPT IN TAIPEI TECH UNIVERSITY TOWN.

DS 80-8 Proceedings of the 20th International Conference on Engineering Design (ICED 15) Vol 8: Innovation and Creativity, Milan, Italy, 27-30.07.15

Year: 2015
Editor: Christian Weber, Stephan Husung, Gaetano Cascini, Marco CantaMESsa, Dorian Marjanovic, Francesca Montagna
Author: Wang, Sheng-Ming; Huang, Chieh Ju
Series: ICED
Institution: 1: National Taipei University of Technology, TAIWAN; 2: Chienkuo Technology University, TAIWAN
Section: Innovation and Creativity
Page(s): 289-296
ISBN: 978-1-904670-71-1
ISSN: 2220-4334

Abstract

The quality of life is a feeling of well-being, fulfilment, or satisfaction on the part of residents or visitors to that place.  Smart Cities is the answer and a response to these challenges. Four major districts of the study areas are: Taipei Tech University, Huashan Park, Guanghua Area, and JianGuo Beer Factory. There are observations within the study area to reveal significant information about people s preferences. Service design can influence the user s behaviour and also can improve the quality of the public space. This study will focus on observing user behaviour towards implementing a board game in Taipei Tech University corners, as a public space that helps give travel guide and introduction to other historical districts. The board game is being developed with augmented reality, RFID and mobile app: the  good life mobile game app information and maps will be on the mobile screen, and when the players walked around the real area, directions will be projected to interact with people on the floor. The proposed prototype will be a user-friendly based application that helps to understand and navigate easily and also create user-oriented, innovative concept for Smart City.

Keywords: Service Design, Early Design Phases, Human Behaviour In Design, Smart City, Board Game

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